Spin the Wheel
One option per line, up to 100
Only the first 100 options are used
Spin History
About this random picker wheel
This is a free online wheel spinner: type your entries, spin the wheel and it picks one at random. It works as a random name picker for giveaways and classrooms, as a decision wheel when you cannot choose, and as a yes or no wheel when two options are all you need. Nothing is installed, and your entries never leave your browser — the draw happens on your own device.
How to spin the wheel
- Type your entries in the box, one per line — up to 100 of them
- Press Spin, or click the centre of the wheel
- The pointer stops on the winner and the result shows its real chance
- Turn on Remove the winner to draw runner-up, third place and so on
- Press Share the wheel to copy a link that carries your list
What people use a random wheel for
- Giveaways and raffles — pick a winner from a list of names, then remove them and draw the runner-up
- Classrooms — call on a student at random, or split a group into teams
- Deciding what to eat — put the restaurants on the wheel and let it choose
- Yes or no — two entries, one spin
- Games — truth or dare, forfeits, who goes first
How the picker stays fair
Every spin draws the winner from your browser's cryptographic random number generator before the wheel starts moving, using rejection sampling so that no entry is favoured by rounding. The animation is then told where to stop, which means the pointer can never disagree with the result. If an entry appears more than once, its chance goes up accordingly and the result tells you the real figure — three "pizza" lines out of six is a 50% chance, not 16.67%.
Your list and your spin history stay on this device in local storage; clearing your browser data clears them. A shared link carries the entries in the address itself, so the person you send it to opens the same wheel without either of you signing in.
FAQ
Is the wheel spinner actually random?
crypto.getRandomValues) using rejection sampling, so rounding cannot favour any entry. The winner is decided before the wheel starts moving and the animation is then told where to stop, which is why the pointer can never land somewhere other than the announced result.